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Writing Quests
by Larry Heyl
A story is said to have a beginning, a middle, and an end. This is a simple and reliable guide for writers. Somewhere along the way, in the creative process, a light is switched on and the writer sees where the story is going. Once the end is discovered the middle falls into place. That is, the middle part is shaped by the end part providing the necessary bits that allow the story to end convincingly.
Sometimes a quest is well run and well played and produces a story with a beginning, a middle, and an end. But more often not. In fact producing such a story is not the purpose of the game. It is a possible side product but not the goal. I think the players immersion into the fantasy setting and their identification with their characters are far more important to enjoying the game than any derived story everyone becomes aware of after the fact.