Tonight! On Inspired Unreality!! Actual Play!!!
Alan wrote the game "The Chronicles Of Ember". He will be the DM for a oneoff tonight.
So, if you want to give a new game a try, join us. If I were to describe "The Chronicles Of Ember" in one word it would be dangerous. (And fun.)
Inspired Unreality is held every Monday night at 9:00 Central in the gamerplus chatrooms at Tenkar's Tavern on Discord. If you are new to Tenkar's Tavern we have an invitation for you here.
Gamer+ News January 18, 2021 from hairylarry's blog
Tonight on Inspired Unreality open game chat our opening topic will be "D&D grew out of fantasy literature and then a branch of fantasy literature grew out of D&D". As always Inspired Unreality begins at 9:00 Central in the gamerplus chat rooms at Tenkars Tavern on Discord. If you haven't been to Tenkars Tavern we have an inivite for you here.
Inspired Unreality tonight! Open game chat. Our starting topic will be the importance of tradition in life, literature, and games.
Join us every Monday night at 9:00 Central in the gamerplus chatrooms at Tenkar's Tavern on Discord. If you've never been to Tenkar's Tavern there is an invite for you here.
by Larry Heyl
A story is said to have a beginning, a middle, and an end. This is a simple and reliable guide for writers. Somewhere along the way, in the creative process, a light is switched on and the writer sees where the story is going. Once the end is discovered the middle falls into place. That is, the middle part is shaped by the end part providing the necessary bits that allow the story to end convincingly.
Sometimes a quest is well run and well played and produces a story with a beginning, a middle, and an end. But more often not. In fact producing such a story is not the purpose of the game. It is a possible side product but not the goal. I think the players immersion into the fantasy setting and their identification with their characters are far more important to enjoying the game than any derived story everyone becomes aware of after the fact.
The Wizard and the Djinn
by Larry Heyl - CC BY
The party wakes up in the morning next to a clear running creek. There is a slight chill in the air so they stir up the fire and make hot tea. They eat fruit and biscuits with their tea as they trade stories around the fire.
(DM hint: time permitting go around the table with the stories allowing the PCs to fill in their backstory and add items to their character sheet.)
They hear a noise in the woods and they all look to see what it is. When they look back there is a striking figure wearing a pointed hat and holding a staff standing next to the fire. The wizard addresses the party saying “I’m Randolph the Red and I need your help with a quest. There is a famous Djinn, Coriandor, who has disappeared. He had a spell book I need called The Pink Omnibus. He also had gold and jewels. I don’t need the treasure, you can keep that. But I need the spell book and if we find his lamp I want that too. Grab your packs and fill your water bags. You’ll need water where we’re going.”
Public Domain Fantasy Art
Great art you can use in your Dnd project.
Session notes for November 18, 2020
When we enter the temple Marusan is gone, The skylight has been replaced. Everything looks like it did the first time we saw it.
Leaf shoots the skylight with the rod of Pann-Severi. It emits a bright white light and everyone is blinded.
After a while we recover our sight. Leaf wants to try again. The rest of us leave the room. This time the rod shoots a fireball and explodes the skylight.
We check the statue of Moloch. The rope is gone. Marusan is not in it. The tubes are still cut.
The tombs in the side rooms are open and empty. No undead or weapons lie within.
We check Marusan's study. EVerything is like it was when we left it. The chests are open and empty.
We check the supply room. It's been cleared out. No supplies left in it.
In the secret room behind the temple Caper looks for a trap door and finds a loose flagstone. We lift the stone and find a tunnel with steep stairs leading down.
Tonight at 9:00 PM Central join the Inspired Unreality open game chat held in the gamerplus chatrooms at Tenkar's Tavern on Discord. Our opening topic tonight will be maps. Professionally drawn, randomly generated, or just the DM drawing with pencil and paper during gameplay, maps are a part of almost every quest. Maps of the area, maps of the town, maps of the room where the treasure is hidden, multilevel maps of the dungeon or the tower. How does a DM use maps to communicate the ongoing quest to the players? How do the players use maps to plan strategy? How do you use maps in your quests?
Open game chat on Inspired Unreality tonight at 9:00 Central. Our initial topic will be writing modules. How is it different than writing a story? Just how much needs to be figured out in advance anyway? Three sentences for each NPC? Monsters and Treasure? Maps?
Inspired Unreality is held in the gamerplus chatrooms at Tenkar's Tavern on Discord. If you've never been to Tenkar's Tavern we have an invitation for you here.
Now posted on Anchor, the Related To Geeks Podcast about Virtual Gaming.